Shadow Hunter Armor

RESTRICTION: LEVEL 30 Required to Wield this armor as of Feb 2002, LEVEL 50+ for Shard Enhanced Shadow Armor

UPDATED ON 15 JUNE WITH SHARD ENHANCEMENTS TO SHADOW ARMOR

Introduction

  The Shadow Hunter armor is a no-drop armor created by the master armor smiths of Dereth.  They are made from a combination of items dropped by Shadows and Fragments, which you will need to kill vast numbers of to get all the items you need.  The armors have the following characteristics:

Armor TypeBuffableGivableDrop On Death
Neo Shadow ArmorYesYesNo
Post-Patch Armor (With Atlan Stone)NoNoNo
Post-Patch Armor (Without Atlan Stone)YesYesNo
Shard-Enabled Shadow ArmorYesYesNo

Step 0: Preparation

  As you kill shadows and fragments, you will get some interesting stuff, but the drop rate is very poor (anywhere from 1 in 10 to 1 in 100 or so.)  The items you are looking for are as follows:

MonsterItem Dropped
Shadow Children & Small Shadow ChildrenDark Speck
Shadows and Shadow LieutenantsDark Sliver
Panumbris and Umbri ShadowsDark Shard
 
Broken FragmentsCracked Shard
FragmentsTiny Shard
Dual Fragments & Nexus FragmentsSmall Shard

Step 1: Combining the items

  1. Decide which armor you want (see Armor charts at the bottom of this page)

  2. Combine the Specks/Slivers/Tinies/Smalls until you have the item you want (see chart below)

  3. Repeat steps 1-2 to get a second gem to make the top half

Combine two of these......To get this
Dark SpeckDark Sliver (2 Specks)
Dark SliverDark Shard (4 Specks)
Dark ShardShadow Fragment (8 Specks)
Cracked ShardTiny Shard (2 Cracked)
Tiny ShardSmall Shard (4 Cracked)
Small ShardCrystal Fragment (8 Cracked)
 
Then combine these......To get this
Dark Shard and Small ShardGlimmering Gem (4 Specks & 4 Cracked) (2 gems required to make Lesser Armor)
2 Glimmering Gems or Shadow Fragment & Crystal FragmentSparkling Gem (8 Specks & 8 Cracked) (2 gems required to make Medium Armor)
2 Sparkling GemsScintillating Gem (16 Specks & 16 Cracked) (2 gems required to make Greater Armor)

 

Step 2: Getting the Armor

  Now that you have combined the items and have two gems (glimmering, sparkling, or scintillating), you need to go to the lifestones at one of the below towns to have the armor-smith make your armor. 

Vendor Locations and Names

Armor TypeVendorLocation
Amuli (Gharu'ndim)Jibril ibn Rashid7.1n, 3.0e (Al-Jaliyma LS) 
Celdon (Aluvian)Aleane Steelforger18.5n, 62.8e (Eastham LS)
Koujia (Sho)Koga Hideki82.9s, 46e (Kara LS)

Notes: 

  1. If you take your first gem to one smith and get the bottom half of of the armor, then take the 2nd gem to a different smith, you will get the bottom half of that armor, not a top half.  So if you are looking to combine armors, you are going to need THREE gems of whichever class of armor you want. 

  2. If you take three gems of the same quality to the same armor-smith, the third gem will not get you ANYTHING. One one class of armor of each type allowed per person, sorry.  UPDATE: This has changed as well, there is no longer a limit to the number of armor you can get.

Step 3:  Enhancing the armor's statistics

  UPDATE: Now that pre-patch armor is back, you have the ability to get it, or the post-patch armor.  It is shown in a separate table as Neo-Shadow Armor.  To switch between Neo and Post-Patch, go talk to the same person in the table listed above, and they will swap them out for you.

  UPDATE: As of April 2003, Now you can enhance your Shadow Hunter Armor even more!  You will need to be using UNDYED Greater Neo Shadow Armor.  Go hunt Crystal Shards (near Teth is a great place) until you find one.  Refer to the table at the very bottom for descriptions of what each do to your armor, besides giving it an extra 50 AL!  Be warned though, once a shard is placed within the armor it cannot be removed, and there is a LEVEL 50+ wield Requirement! One shard per piece of armor, so you can have 2 shards in Amuli, 3 in Koijia, and 4 in Celdon.

  Once you have the armor, you will need to go find the four major Atlan stones (see appropriate quests on the Pilgrim's Respite Armor page.)  These stones will enhance the armor's protection by 20 points and make some changes to the elemental protections of the armor.  It will at that point however, be non-buffable, and non-givable.  To remove a stone from the armor, you will need the Atlan Tool.


 Greater Neo Shadow Armor

AmuliKoujiaCeldon
 ValueBurdenValueBurdenValueBurden
Coat2,6101,600n/an/an/an/a
Breastplaten/an/a2,3201,6752,6803,100
Sleevesn/an/a1,6209251,8701,600
Girthn/an/an/an/a1,6101,375
Leggings3,0402,2883,2402,7002,1403,100
Protections
  • Slashing: Avg.
  • Piercing: Avg.
  • Bludgeoning: Avg.
  • Cold: Avg.
  • Fire: Avg.
  • Lightning: Below Avg.
  • Acid: Avg.
  • Slashing: Above Avg.
  • Piercing: Avg.
  • Bludgeoning: Avg.
  • Cold: Avg.
  • Fire: Avg.
  • Lightning: Below Avg.
  • Acid: Avg.
  • Slashing: Above Avg.
  • Piercing: Avg.
  • Bludgeoning: Avg.
  • Cold: Avg.
  • Fire: Avg.
  • Lightning: Below Avg.
  • Acid: Avg.
Armor Level190195210
RestrictionsYOU MUST BE AT LEAST LEVEL 30 TO WIELD THIS ITEM

 Amuli Shadow Armor

Base ArmorAcid StoneFire StoneFrost StoneLightning Stone
Coat

Value: 2610      Burden: 1500

LeggingsValue: 3040      Burden: 2100
Stone Changes

Avg. Slashing

Avg. Piecing & Bludgeoning

Poor protection vs. elements

Unparalleled vs. Acid

No Protection vs. Lightning

Above Avg. Fire and Cold

Unparalleled vs. Fire

No Protection vs. Cold

Above Avg. Acid & Lightning

Unparalleled vs. Cold

No Protection vs. Fire

Above Avg. Acid & Lightning

Unparalleled vs. Lightning

No Protection vs. Acid

Above Avg. Fire and Cold

Greater Shadow Amuli Stats

Armor Level150170170170170

(Medium) Shadow Amuli Stats

Armor Level120140140140140

Lesser Shadow Amuli Stats

Armor Level90110110110110

Greater Koujia Shadow Armor

Base ArmorAcid StoneFire StoneFrost StoneLightning Stone
BP

Value: 2320     Burden: 1300

SleevesValue: 1620     Burden: 0825
LeggingsValue: 3240     Burden: 2200
Stone Changes

Above Avg. Slashing

Avg. Piecing & Bludgeoning

Poor protection vs. elements

Unparalleled vs. Acid

No Protection vs. Lightning

Above Avg. Fire and Cold

Unparalleled vs. Fire

No Protection vs. Cold

Above Avg. Acid & Lightning

Unparalleled vs. Cold

No Protection vs. Fire

Above Avg. Acid & Lightning

Unparalleled vs. Lightning

No Protection vs. Acid

Above Avg. Fire and Cold

Greater Shadow Koujia Stats

Armor Level155175175175175

(Medium) Shadow Koujia Stats

Armor Level125145145145145

Lesser Shadow Koujia Stats

Armor Level 95115115115115

 Celdon Shadow Armor

Base ArmorAcid StoneFire StoneFrost StoneLightning Stone
BP

Value: 2680      Burden: 2100

SleevesValue: 1870      Burden: 1100
GirthValue: 1610      Burden: 0875
LeggingsValue: 1870      Burden: 1100
Stone Changes

Above Avg. Slashing

Avg. Piecing & Bludgeoning

Poor protection vs. elements

Unparalleled vs. Acid

No Protection vs. Lightning

Above Avg. Fire and Cold

Unparalleled vs. Fire

No Protection vs. Cold

Above Avg. Acid & Lightning

Unparalleled vs. Cold

No Protection vs. Fire

Above Avg. Acid & Lightning

Unparalleled vs. Lightning

No Protection vs. Acid

Above Avg. Fire and Cold

Greater Shadow Celdon Stats

Armor Level170190190190190

(Medium) Shadow Celdon Stats

Armor Level140160160160160

Lesser Shadow Celdon Stats

Armor Level110130130130130

 

 Shard Enhanced Greater Neo Shadow Armor

AmuliKoujiaCeldon
BrilliantMajor Armor (+15% to Armor)
SolidMajor Slashing Ward (+15% Slashing Protection)
HardenedMajor Piercing Ward (+15% Piercing Protection)
PlatedMajor Bludgeoning Ward (+15% Bludgeoning Protection)
ChilledMajor Frost Ward (+15% Cold Protection)
SearedMajor Flame Ward (+15% Fire Protection)
ChargedMajor Storm Ward (+15% Lightning Protection)
ScoredMajor Acid Ward (+15% Acid Protection)
Protections
  • Slashing: Avg.
  • Piercing: Avg.
  • Bludgeoning: Avg.
  • Cold: Avg.
  • Fire: Avg.
  • Lightning: Below Avg.
  • Acid: Avg.
  • Slashing: Above Avg.
  • Piercing: Avg.
  • Bludgeoning: Avg.
  • Cold: Avg.
  • Fire: Avg.
  • Lightning: Below Avg.
  • Acid: Avg.
  • Slashing: Above Avg.
  • Piercing: Avg.
  • Bludgeoning: Avg.
  • Cold: Avg.
  • Fire: Avg.
  • Lightning: Below Avg.
  • Acid: Avg.
Armor Level240245260
RestrictionsYOU MUST BE AT LEAST LEVEL 50 TO WIELD THIS ITEM

 

 

 

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