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| Heiromancer's Armor Special thanks go to Am of Thistledown, Bryster and Kaiser Soze of Frostfell, and Dark Father of Leafcull, for all the info and screenshots for this excellent quest! This quest, added during the "Lonely in the World" event of February 2001, is to journey to training grounds of lore and earn the Hieromancer's Armor. During the course of this quest, you will also recover the Boots of the Vault, the Globe of Auberean, the Hieromancer's Orb, the Lightweight Tome, Sasalia's Dress, and a Titan's Mana Charge. Due to the removal of the ability to Vuln or drain the golems, it is recommended that you not attempt this quest without at least a 320 WAR skill. Step 0: The Lore Find the wandering Archmage near Tufa and buy a puzzle box. Then go to the Ursin Hunter and buy his book. Use the box on the book and you will have "decoded untranslated text." Take this to a translator and you will end up with "On the Proper Use and Care of Thaumaturgic Plate." This will give you a general idea of the overall quest. Step 1: Grievver Acid For this particular quest, good preparation will get you far. You are going to need to get some Acid from a Bane, Harrower, or Virulent Grievver. Now as we all know, Bane and Harrowers cannot be drained, and have a 300 resist to War Spells. The virulents are easier, but have a lower drop-rate. So for this part, you are seriously gonna want a melee type to beat it down for you. Just remember: The acid is no-drop no-give. Step 2: The Peculiar Old Dagger You need to find an NPC called "Zairente Ra-Yao" to purchase the peculiar old dagger. He spawns randomly across the southern Dires region. Once you get the dagger, use the Harrower acid on it, and you will have a key. Journey to the Humming Crystal, located at 2.8S 82.8W. Use the key on the crystal and you will receive a Lyceum Recall Gem, which will allow you to journey to the Training Grounds. You get dropped off in a courtyard at 88.0s 48.7w. You cannot get to the Humming Crystal by running across the land. You must find a RANDOM spawning portal, usually appearing near the Kindling Stone Dungeon. Step 3: The Training Grounds (Armor, Boots of the Vault, Hieromancer's Orb, Lightweight Tome, Sasalia's Dress, Titan's Mana Charge) Explore the training castle, and you will find several items.
You will need the slip of paper. Take it to "Eaushi the Trainer" (He looks like a diamond golem) and he will transport you into the training dungeons. There are three routes, each to get a crystal:
As you go down each route, you will be fighting golems guarding each crystal piece. Buff with Bludgeoning, Fire, and Lightning Protections and use Frost spells to kill them. (Worst ones cast Fire Vuln and Vuln 5 on you.) Lower level folks will want to have a War Mage with a minimum of 320 War skill to take them, a melee person is also recommend to take the spell attacks as much as possible. Their are 4 golems in each training mission. You only need to go through 3 though to get the crystals. once you go through the door in the dungeon, you follow a hall to a jump down. Straight ahead is a 4-way intersection. If you go left the passage slopes down to the right and takes you under the main cavern. there is one golem in here and the exit portal. you can safely kill this one with drain or war. at this point you can take a ramp up to the main cavern from here or continue on the bottom. Likely you will see the golem in the main cavern above. You will now need to go up and kill him with war. If you take the ramp up you will be in the same place as if you went straight at the 4 way intersection. If you went right at the 4 way you go down slope to the left and run into another golem before hitting the room with the portal and the 1st golem. No need to go this way. The final golem is back down in the main cavern near the pillars. he has the crystal. Their is no reason ever to engage with more than one at a time. once you get the crystal, take portal back to castle. Then you will come back to the diamond golem, show him the slip of paper, and did all over again until you have all 3 crystals. Once you have all three crystals, give them to the trainer golem, and he will give you the 3 pieces of the suit. Unfortunately, until you get the kindling stones you cannot wear it. Note: There is a one month quest timer on giving the crystals to the training golem. Step 4: The Kindling Stones/Globe of Auberean Now that you have your armor, journey to the Hieromancer's Hall (4.4S 82.8W). You will need to buff with everything, as this dungeon is populated with Banderling Enforcers/Thrashers/Manglers, Umbris, Astyrrians, Scintillas, Magma Golems, etc. There is a complex lever system involved here, and a fast respawn, so you will want to do this in a good size tough group. As you get inside a ways, there will be a fork in the path. Each branch leads to a room full of Enforcers and a switch in it that you will need to activate. Once you hit both the switches, go upstairs. Find a spawn of Iron Golems. There are two switches here. Hit them both and go upstairs. When you get up to the top, there will be Umbris and Astyrrians. There will be a door to the left and right down the hallways. If you hit the two switches at the Irons and got up here quickly enough, these two doors will be open. If not, go back and re-hit the Iron switches. Past these two doors are spiral stairs going down and ending at another door. The switches in the Enforcer rooms activate these doors, so you can see how you must blast through here as quickly as possible. Once inside the door, you will find yourself in a meeting hall that has three pedestals up front around a fire. Each pedestal spawns a different color kindling stone every 15-25 seconds. There is no quest timer on these, and as there is a high chance of breaking them, grab a bunch of each and get out of there. In the kindling stone dungeon (Heiromancer's Hall) there is a blue orb, guarded by a Vapor Golem. If you get it and turn it into the Eaushi the Trainer back at the Training Castle, you will get a Globe of Auberean. Step 5: The Armor Ok, so now you got the armor and stones. To turn the armor into Thaumaturgic Plate, you will need to use one of the kindling stones (whichever color you like) on each piece. before you do this, make sure you majorly buff your War skill, focus, and even use the "focusing stone" if you have one. Reports indicate that you will break the stone 50% of the time with a 290 buffed War skill. If you are Specialized in War Magic, at this point you can attempt to make the Exarch Plate Armor . Take a 2nd kindling stone and apply it to each piece of the armor. If you are successful, it will become Exarch Plate, otherwise it will simply revert to the unkindled state.
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