The Weapons of Atlan

 UPDATED on 23 June, 2003 with Heart of Woe Patch changes.

 Ok, this is the quest for motes.  You need to kill TONS of golems, as you need a total of 16 motes to make an atlan weapon, and golems drop a mote about 1 in 20 to 1 in 50 or so.

Step 0: Preparation

  To get the Atlan weapon you will need:

  • 16 Motes

  • An Alchemist buddy with somewhere around 250 Alchemy skill

  • A Mage to buff you to a 275+ skill in your chosen weapon.

Step 1: Getting the motes

  The following locations are known golem dungeons, and are good for getting motes:

  • Golem Burial Grounds (50.9S  67.3E)

  • Hall of Metos #1 (56S  89.2W)

  • Hall of Metos #2 (61.3S  46.7W)

  • Hall of Metos #3 (4.4S  0.6W)

  • Mt. Naipenset Caverns (5.6N  56.2W)

Step 2: Combining the motes

  Once you have 16 motes, go find yourself a good Alchemist and have him combine them into (hopefully) a Quality Pyreal Ingot

Step 3: Stamping the Ingot

  At this point you will need to go with a powerful mage to crater village (64.8N  13.6E) and go to the top of the tower there.  You will need to have 9,500 pyreals on you.  Buy the appropriate glyph from Silencia.  Have the mage buff your appropriate skills (you need a  minimum of 275 to have a good chance at what you want)  Double click on the glyph you bought, then on the Quality Pyreal Ingot.  If you are successful, you will now have a Superbly Infused Ingot.

Step 4: Getting your weapon

  Give this to the Magma Golem and it will hand you a Peerless Atlan weapon as shown below:

Atlan Weapons

AxeClawDaggerMaceSpearStaffSword
Value5000500050005000500030005000
Burden800135135900700450450
Damage10-203.5-136.6-127.2-187-16?9-1210-20
Attack Mod+7% (Peerless), +5% (Superior)
Defense Mod+7% (Peerless), +5% (Superior)
TypeSlashingSlashingSlashing/PiercingBludgeoningPiercingBludgeoningSlashing/Piercing
Speed(55)(15)(15)(35)(20)(20)(35)

Powering-up Your Weapon
  Now that you have your Atlan weapon, let's power it up by adding a major or minor stone.  The Atlan tool to take stones out of the weapons is located here.  Here are the summaries and links to the quests:

The Minor Atlan Stones

ShiveringSmolderingSparkingStinging
Value5,000
Burden5
EffectsBlood Drinker III, Swift Killer III, Heart Seeker III, Defender III

Quickness III, Cold Protection III

Strength III, Fire Protection III

Endurance III, Lightning Protection III

Coordination III, Acid Protection III

Spellcraft100
Difficulty0
Requirements200+ Weapon Skill
Locations

42.749.8E

(inside an igloo)

15.0S  31.2E

(inside a fire cave)

60.0S  75.5E 

(inside a zefir cave)

24.5S  47.4E

(inside a swamp cave)

Guarded By:Glacial Golems (Level 53)Gouts (Level 63)Sufut Zefirs (Level 53)Mosswart Zealots/Soul Trappers, Sewer Rats
Attack Method:FireColdPiercingFire
Defense Method:Cold, BludgeoningFireAll MagicalAll magical, Acid

 

Major Atlan Stones

Changes Damage type to:FrostFireLightningAcid

Quest Writeup

ShiveringSmolderingSparkingStinging
Value5,000
Burden5
EffectsBlood Drinker IV, Swift Killer IV, Heart Seeker IV, Defender IV

Quickness IV, Cold Protection IV

Strength IV, Fire Protection IV

Endurance IV, Lightning Protection IV

Coordination IV, Acid Protection IV

Spellcraft100
Difficulty0
Requirements200+ Weapon Skill
Locations

42.749.8E

(inside an igloo)

15.0S  31.2E

(inside a fire cave)

60.0S  75.5E 

(inside a zefir cave)

24.5S  47.4E

(inside a swamp cave)

Guarded By:Glacial Golems (Level 53)Gouts (Level 63)Sufut Zefirs (Level 53)Mosswart Zealots/Soul Trappers, Sewer Rats
Attack Method:FireColdPiercingFire
Defense Method:Cold, BludgeoningFireAll MagicalAll magical, Acid

 

Return to the Pilgrim's Respite

All screenshots, graphics,  and terminology specific to Asheron's Call are the exclusive property and copyright of Microsoft Corporation and Turbine Entertainment, and are used in accordance with the terms established by Microsoft Corporation and the MSN Gaming Zone.