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| Aerfalle Keep Quest Re-Write in progress by The Spectre I am re-documenting this quest as I do the weekly Aerlinthe/Aerfalle quest with a group of folks. I will add one step each week. Step 1: The Entrance 1st off, DON'T move when you appear. You have been badly debuffed and hurt while completing the last battle of Aerlinthe Isle to get here. Give yourself some time for all the debuffs to wear off. Once that is done, buff to the max, focusing strongly on fire and bludgeoning protections. Here is a map of the entryway, which I will explain below:
Across the bridge you will see 2 Diamond Golems and 2 Dark Revenants. After all you have been through so far, this should be cake. Take 'em down quickly and unlock the door. JUMP OVER THE HALLWAY, unless you want to lose all your buffs. At this point you can kill the Relics, etc. on the other side of the door. When you go through the 2nd door, stay to the sides of the hallway to prevent spawn traps from making more baddies for you to fight.... Step 2: Coming next week
Here is a new, nicer map of the keep. Thanks go out to Eskarina of Morthingthaw for providing this map!
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All screenshots, graphics, and terminology specific to Asheron's Call are the exclusive property and copyright of Microsoft Corporation and Turbine Entertainment, and are used in accordance with the terms established by Microsoft Corporation and the MSN Gaming Zone. This section written by Damien Sarin, the master of Aerfalle Keep and Aerlinthe Isle.